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ideal game texture sizes - Ogre Forums
2009年11月8日 · Still, game screen resolutions have changed from 800x600 to 1600x1280 (on a modern high-end gaming machine) over recent memory, and likely this trend will continue. Also, there are still many instances where you can get the camera close enough to a textured model to easily see the highest mip level.
Can i create game engine with Ogre3D??? - Ogre Forums
2013年10月11日 · You can definitely create a game engine using ogre3d. Since ogre3d is just a rendering engine, you can do whatever you want with it, virtually anything that has graphics to be rendered.Including game engines (FPS, rpg, mmorpg...), simulators, medical tools, educational programs..etc. Ogre3d is written in c++ so that won't be a problem for you.
integrating ogre 3d into a game engie - Ogre Forums
2012年10月12日 · i know there are many game engines out there i like them (especially unity) idk i have this temptation of making a game engines mostly for educational purposes (i think so) , i think i like game engine development more tempting then game development (but i can't say really ) , thank you but i seriously want to make an game engine using ogre 3d (how hard it be …
Imperial Game Engine SDK 2.7.7 released - Ogre Forums
2012年11月4日 · Imperial Game Development Toolkit- is Platform for developing 3d games and 3d applications or interactive cinema powered by Imperial Game Engine 2.5. Old Imperial architecture support full dynamics and can produce chinemathics of AAA class games (Currently fully not released until summer 2015 or latter) 2.5 New Features video (2012y)
Game Loop Decisions - Ogre Forums
2007年10月19日 · 2. My current game loop, which is given above and which is based on the game loop I used 6 months ago to make some SDL-based games, runs up to a specified speed, and renders (up to) one frame per loop iteration. If the frames will be rendered conditionally--that is, if the graphics card is 100% done rendering the previous frame--then my current ...
ATOM - innovative puzzle game - Ogre Forums
2011年1月24日 · In terms of originality, this is the first game of this type that I've seen, and original games are getting rare these days, so kudos on that front. In terms of difficulty, the choice of three levels to play at any given time removes a good deal of risk regarding getting stuck on a level, and the complexity of it is quite nice, though it does ...
Flow3D BlitzMax Ogre Wrapper and game framework BETA
2006年4月2日 · Flow 3D is an Ogre wrapper and game dev framework that includes Ogre for rendering, Newton for physics, CEGUI for skinned UI design, works with MaxGUI for OS native GUI creation similar to WXWidgets. Has Ofusion pro sceneloaders plus custom callbacks.
Run3 Game Engine - Ogre Forums
2010年8月30日 · Run3 is a powerful real-time game engine that species on first-person shooter games. Run3 Game Engine is produced and coded by Sgw32, a leader of SGL team. Run3 combines modern GFX, sound, physics, game developing tools such as map editor. All technology is runtime, so you don't need to recompile it. With Run3 you can create your own …
Billiard Game - Open Source Game use MOGRE - Ogre Forums
2015年11月11日 · This is a open source billard game but using MOGRE+MyGUI+Physx, the original game was made in C++ by sunstar1989, I converted all codes into C#, it works very well under MOGRE 1.7 and MyGUI 3.0. here is the screenshot: and the video:
Small simple open source example game - Ogre Forums
2023年9月23日 · I did find the code for Stunt Rally, but that is quite big and it would take very long to go through that code. A small game with just a few scripts would be great. The game would show basic stuff like how to load resources, how to animate models, how to handle the game loop, how to use sound and how to handle user input.